It’s incredible how much of a turning point Act 2 is for Joanna.  So many of her lingering feelings and faint fears are brought to the forefront.  When I first played through the game as her, I was fairly hellbent on the character I wanted her to be and didn’t have a care to sketch out a proper evolution.  But so much in Act 2 can be seen as responsible for the person she ends up as.  The separation from Bethany, thereby a divorce from the plight of mages.  The betrayals in the Fade, thereby irreparably damaging her relationship with Isabela, culminating in the Hand-Off Betrayal (a defining point in the turn).  The death of her mother.  The freedom that comes with operating by oneself, for oneself. 

Joanna as anyone knew her pretty much dies in this Act.  What rises from the ashes is something radiant and awful.

remington-zero:

noir au

my tablet pen is doing this weird thing so these are all rushed

(via elderly-scrolls)

joannekwan:

How I perceive the series in a nutshell. Awakening is like a summer extension course taken between freshmen and sophomore year; you remember the main points and a couple friends you made but the rest is vague.

joannekwan:

How I perceive the series in a nutshell. Awakening is like a summer extension course taken between freshmen and sophomore year; you remember the main points and a couple friends you made but the rest is vague.

(via theillusivewoman)

cheshineko:

Anonymous said:

Would you please draw Kaine and Mr. Whiskers hanging out? They don’t have to be getting along.

Getting along was never an option.
 idea shamelessly stolen from catversushuman

cheshineko:

Anonymous said:

Would you please draw Kaine and Mr. Whiskers hanging out? They don’t have to be getting along.
Getting along was never an option.

idea shamelessly stolen from catversushuman

(via professorthorgi)

jedjustis:

devildoll:

here we have a picture of a majestic national treasure and the Washington Monument

(via wordsofdiana)

  • daedalus: icarus, whatever you do, dont fly too close to the sun
  • icarus:
  • icarus: im gonna fuck the sun

professorthorgi:

Your Guide To The New Warriors - Sun Girl

Selah Burke has not been a super hero for long, but she comes from a lineage of sorts. Her father was the super villain known as Lightmaster, who may have been a D-Lister at best, but he did invent technology that allowed him to use light as a weapon. Selah adopted her father’s technology and took it to the next level, making more powerful tech than her father could have ever dreamed of which allow her to fly at super speeds and fire off powerful blast of energy. 

By day she’s a student at Empire State University and suits up as Sun Girl whenever she can. She used to call Spider-Man her biggest inspiration, but when she finally met him it was the Superior Spider-Man she met instead. The Doc Ock Spider-Impersonator had recently brought the Sinister Six back together and brainwashed them to be under his control as his special super hero team, and believe it or not, that idea went south as they broke free of his control and attempted to use a device of his to destroy New York City.

Spider-Ock was completely defeated and realized that the only hope for the city was in the hands of Sun Girl. Doing the impossible by actually impressing the Superior Spider-Man, Sun Girl used her powers to destroy the device that was empowering the Sinister Six and defeated them. However in doing so she learned that her hero was a monster and decided to rely on nobody but herself from then on out. Maybe one day when the real Spider-Man returns this will change, but until then she protects New York on her own. 

(via new-warriors)

metropolis-vanguard:

It was nice knowing you friends (x)

(via elderly-scrolls)